Basic Premises

  • Bet levels X and Y, where Y is twice X, is given in the table list.
  • The winner becomes (or stays) East. Other players are assigned winds based on their seating relative to the winner.
  • Players are not allowed to claim discarded tiles to complete a chow, except when going Mahjong.
  • Self-drawn kongs are always declared immediately.
  • Whenever a player draws a tile and thereby can extend an already declared pong to a kong, all other players pay the amount X to the player who performs the pong-to-kong.
  • Whenever a self-drawn kong is declared, all other players pay the amount Y to the player who declares the kong.
  • Whenever a player claims a discarded tile to declare a kong, the discarding player pays the amount X+Y to the player who claims the discarded tile.
  • Points are never calculated; only kongs and going Mahjong matter.
  • When a player declares Mahjong on self-draw, a lucky tile is drawn for a potential extra bonus.
  • If any player at the table has less than 3Y in cash on the table, the game ends.

Going Mahjong

A player can declare Mahjong with a hand consisting of four sets and a pair, or with 13 orphans, or with seven pairs.

On win on self-draw, the other players pay the winner Y each. On win on discard, the discarder pays Y.

If a player wins by robbing a kong, the robbed player pays for the other players.

Lucky Draw (Horse)

If a player declares mahjong on self-draw (but not on robbing the kong), that player draws the next tile from the wall. If the winner is East and draws a East, 1, 5 or 9, the other players must pay the winner an additional Y. The same applies for South with South, red dragon, 2 or 6; West with West, green dragon, 3 or 7; North with North, white dragon, 4 or 8.

Special Hands

There are no special hands.

Scoring

There is not scoring, only monetary settlement.

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